Everything in your datacenter is physical: you order it, carry it, install it and remove it yourself. This page covers the building, the shop, deliveries, racks and the hardware you put in them.
The building itself never changes, but it offers predefined spots for everything you install: rack slots marked in yellow on the server-room floors, cooling unit slots, battery and transformer slots in the electrical room, generator slots outside, shelves in the storage roomβ¦
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β β β β
β Generator β SERVER ROOM A β SERVER ROOM B β
β yard β (operator rack + uplink) β β
β (outside) β β β
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β β Technical corridor β
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β β Electrical β Cooling β Hall β Loading β Storage β
β β room β room β β dock β room β
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entrance garage
(you start outside, here)
A simplified map of the building (not to scale).
| Room | What happens there |
|---|---|
| ποΈ Server rooms A and B | Your racks, in rows facing each other (cold aisles in front, hot aisles behind). Room A holds the operator rack with the Internet uplink. |
| β‘ Electrical room | The utility power feed, transformers and backup batteries. See Electricity and Backup Power. |
| βοΈ Cooling room | The cooling units that keep your server rooms cool. See Heat and Cooling. |
| π¦ Loading dock | The delivery zone, the cart and the dumpster. |
| ποΈ Storage room | Shelves for spare parts and fuel jerrycans. |
| β½ Generator yard | Outside, against the west wall: room for backup generators. |

Open the shop with B. Choose a quantity with β / +, then Order. The amount is charged immediately (an order you can't afford is refused) and each product has its own delivery time.

| Section | What you'll find |
|---|---|
| ποΈ Racks | Racks of different heights, and cable managers |
| π₯οΈ Servers | Compute, GPU and storage servers, in several sizes |
| π Switches | From simple copper switches to fast multipath network cores |
| π‘ Routers | The devices that connect your network to the Internet |
| π§© Spare parts | Replacement disks and memory, network cards for servers |
| β‘ Power | Transformers, batteries, generators, fuel, solar panels |
Some products are greyed out until you unlock them through Research and Development or, in Story Mode, until the story gets there.
| Family | Good at | Think about it when⦠|
|---|---|---|
| Compute servers (1U, 2U) | General-purpose workloads | You sell virtual machines, databases, Kubernetes |
| GPU servers (small and huge) | Heavy computation | Customers ask for GPU VMs β but they run hot π₯ |
| Storage servers (1U, 4U) | Huge amounts of disk, little CPU | You sell object storage (S3) |
| 2U and storage servers | Two network ports | You want redundancy (plug each port into a different switch) |
| Bigger racks | More Us on the same floor space | Floor space gets scarce |
Bigger, denser hardware is usually cheaper per unit of capacity (per U, per TB, per GPU), but it's a bigger upfront investment and concentrates more customers on a single machine.
Orders arrive as cardboard boxes, one per item, in the delivery zone of the loading dock.

The cart, parked near the delivery zone, carries several boxes at once:
Pushing the cart takes both hands: no box, no cable. A cart you let go of is an obstacle β walk around it.
Small boxes (spare parts, fuel jerrycans) can be put away on the shelves of the storage room, at the end of the loading dock: with the box in hand, look at a shelf and press Q.
Order in small batches and clear the delivery zone as you go: a full zone also blocks your urgent deliveries.
A rack can only stand on a rack slot. Racks come in several heights: half-height racks are the cheapest to buy but the most expensive per U, tall racks give you a few extra Us on the same floor space.

Each rack has a front and a back door:
With a device's box in hand, look at a rack: the action card shows the U where it will be mounted. A 2U device takes two units.

Once powered, a server spins its fans (faster as it heats up) and its activity LED flickers more as it works harder. π‘
Look at the device and press R: it comes back into your hands, boxed. But first:
A device only costs electricity while powered. Unplug what you don't use!
Hardware you no longer need can be sold back by throwing it into the dumpster of the loading dock. The supplier buys it back at a fraction of its original price, new or used. Carry the item to the dumpster, look at it and press Q: the action card shows the amount, and you confirm.