Customers are your only source of income. They rent cloud services, pay by the hour as long as those services run well, and expect a certain level of quality in return. This page follows a customer's life, from prospect to renewal (or departure).
Potential customers arrive regularly on the console's Prospects page — more often when your reputation is good. Only a few can wait at the same time.

Each prospect shows its needs (for example "2 × VM S"), its hourly billing, its signing bonus, the term of the proposed contract, and your capacity to host it:
| Capacity | Meaning |
|---|---|
| 🟢 Sufficient | Everything fits in your servers' real capacity. |
| 🟠 Overcommit | Some services only fit by overcommitting your servers. |
| 🔴 Short | Some services would find no room at all and stay pending. |
| 🔬 R&D required | The prospect wants a service you can't sell yet. Develop it through R&D before it leaves! |
| Action | Effect |
|---|---|
| ✅ Accept | It becomes a customer. Its signing bonus is paid after a day of service — only if its SLA is met. |
| 💬 Negotiate (% button) | Ask for a higher price (and bonus). Two levels of increase; the tooltip gives your chance of success, better with a good reputation. One try only — if refused, the prospect leaves. |
| ❌ Reject | It goes away. |
| ⏳ Do nothing | After about a game day, it signs with a competitor. |
When capacity is short, Accept asks for a confirmation. Services that find no room stay pending: they earn nothing and drag the customer's satisfaction down from day one.
From time to time, an important prospect shows up in the Special orders card: bigger needs, a deadline, and a deadline bonus at stake.
Every customer belongs to a tier. The higher the tier, the bigger and more varied its needs, the better it pays… and the less it forgives. 😅
| Tier | Availability expected | Pay | Contract length | Patience when unhappy |
|---|---|---|---|---|
| 🥉 Starter | ≈ 80 % | 💲 | a few days | ⏳⏳⏳⏳ |
| 🥈 Pro | ≈ 95 % | 💲💲 | one to two weeks | ⏳⏳⏳ |
| 🥇 Business | ≈ 99 % | 💲💲💲 | two weeks to a month | ⏳⏳ |
| 💎 Enterprise | ≈ 99.9 % | 💲💲💲💲 | one to two months | ⏳ |
Below its target, a customer is also refunded a growing share of what it pays, higher for higher tiers. See SLA and Reputation.
At first, only Starter customers knock at your door. Each next tier unlocks once you meet three conditions at the same time:
For example, at the time of writing, unlocking Pro asks for 5 Starter customers served, a reputation of 60 and $1,500 billed. Your progress is shown at the top of the Prospects page. An unlocked tier stays unlocked forever.
| Service | Profile | Best hardware |
|---|---|---|
| 💻 VM | General purpose, variable CPU | Compute server |
| 🎮 GPU VM | Heavy computation on GPUs | GPU server required |
| 🪣 S3 (object storage) | Little CPU, huge amounts of disk | Storage server |
| ⚖️ Load Balancer | Network-heavy | Fast switches, a good Internet link |
| 🗃️ DBaaS (managed database) | RAM and disk, very latency-sensitive | Compute server close to its VMs |
| ☸️ Kubernetes | Lots of CPU and RAM | 2U compute server |
At the start of a game you only sell VMs. Every other service is unlocked by an R&D project. AI labs (big GPU customers) only show up from the Business tier.
The Customers page lists every contract: tier, services, hourly billing, measured SLA against the target, and the end of the term.

When a contract reaches the end of its term:
A customer whose SLA stays below target for too long doesn't wait for the end of its term: it cancels, and your reputation takes a hit. The Term ends column then shows, in red, how much time you have left to fix things.
Terminate (two clicks) ends a contract yourself: you lose its billing, and its bonus if it hasn't been paid yet.
Overcommitting to sign a customer you can't really serve is risky: its waiting services hurt its satisfaction from day one, and it may leave before you even see its bonus.